The game's developers drew roughly from classical antiquity and particularly from the Roman Empire to create a predominantly militaristic real-time strategy. It has been suggested that Travian's creators may have drawn from an earlier German board game,The Settlers of Catan, for layout, there are similarities in resource development and theme as well.
Along with three English versions, and the original German version, Travian has been translated into over 40 other languages, and has over 5 million players and over 300 servers worldwide. In 2006, it won the Superbrowsergame Award, in the large games category.
Travian is programmed in PHP and runs in most modern browsers.
Gameplay

Starting a game
Players must register on the Travian website to join a game, providing an e-mail address, and creating a username and a password.

After logging in, the player can follow a tutorial that guides them through various aspects of the game and offers rewards for successful completion. At the start of the game, there is a seven-day "beginner's protection" period, in which the player cannot be attacked.
Tribes

The two NPC tribes are the Natars and Nature. Natarian villages randomly spawn all over the map, and will gradually develop. Villages of players who have deleted their accounts will also have a chance of turning into Natarian villages. These villages can be attacked and conquered by players. Natars also occupy the central area of the map, and will attack players' villages in that area. Natarian villages may hold ancient artefacts which give bonuses to those who possess them.
Nature is the tribe to which animals occupying abandoned oases on the map belong. Unlike the other four tribes, Natural troops cannot attack other villages but may be attacked. It is possible to capture animals from oases and use them as defensive units.
Resources

Troops can raid other villages to plunder resources. Resources can also be transferred to other villages unilaterally if the source village has a marketplace. Bilateral trade can take place when both villages have a marketplace, and one village accepts a trading deal offered by another.
Buildings
Buildings can be built and upgraded in the 22 building slots in the village centre. They cost time and resources to construct, and attract more people to settle in the village, increasing the population. Buildings may have a prerequisite that one or more of the other buildings must be at a certain level. Each type of building has a different use. New villages start with the main building, which decreases the construction time of new extensions to the buildings and resource fields in the village. Warehouses and granaries allow the village to store more resources. Military units are trained at the barracks, stable, workshop, residence and palace, while military research is conducted at the academy and the armoury. There are also buildings that enhance the resource production in the village. A treasure chamber allows the village to hold an artefact, and shows the list of the locations of all the artefacts in the game.
Villages
Each player starts the game with a single undeveloped village, designated as the capital. A village consists of the village centre, and 18 resource fields that surround the village centre. Up to 22 buildings can be constructed in the village centre. Of these, two are special-purpose building spaces, for the walls and the rally point. In an undeveloped village, the resource fields are at level 0, and there is only a single building, known as the main building.

Villages are destroyed if its population drops to zero as a result of a siege. However, a village cannot be conquered or destroyed if it is the a player's capital, so a player will always have at least one village.
Troops

At first, players may only recruit the most basic troop type of their tribe. To train more advanced troops, the player must research them in the academy in the village there they are to be trained. Troops may also require military buildings to be upgraded to a certain level before they may be researched.
Troops' offensive and defensive attributes may be improved by constructing an armoury to enhance their weapons and armour. Upgrading the barracks, stable and workshop allow faster training of troops. There are also buildings known as the great barracks and the great stable, which simultaneous training of the same troop type but at three times the cost. Roman villages can build a horse drinking trough to speed up training of cavalry and reduce their upkeep. Teutons can build a brewery which improves the offensive attributes of troops from that village.
There is also a special unit known as a hero, which can gain experience from battle. Heroes can equip items, embark on adventures, capture oases and produce resources. They can also accompany an army. Depending on their attributes, a hero may give an offensive or defensive bonus to the army that it accompanies.
Items
There are two types of items in the game; the first are artefacts, which gives bonuses to the holder, depending on the type of artefact; the second are equipment and consumables for the hero.

Different artefacts provide bonuses to different attributes. There are nine types of artefacts; the bonuses of the first six are stronger buildings, faster troops, better spies, less hungry troops, faster troop training, and improved cranny capacity with less precision for enemy catapults. The bonus and its strength provided by the seventh type are randomised, and switch between the first six every 24 hours. The effect can also be positive or negative. The eighth artefact provides the player with the construction plans for the great warehouse and granary. The ninth provides the plans for the Wonders of the World.
Equipment and consumable items affect the hero and the army that he or she accompanies. Equipment consists of armour and weapons for the hero, mounts, and special items that increase the speed or carrying capacity of the troops. Consumable items include those that regenerate the hero's health, provide experience points, reduce battle losses, increase culture points, reset the hero's attributes, and provide the means to capture animals from oases.Items are obtained during a hero's adventures, and can be traded on the silver market.
Alliances
Travian players can create and join alliances whose members support each other economically and militarily. Once in an alliance, the player can make and accept alliance-only resource trading offers. There are also features which support military cooperation between members. Each alliance member can view combat reports for every other member of the alliance, and there is a forumand a web chat feature for talking to other members. Alliance leaders can delegate powers to other members of the alliance, including the ability to send mass alliance-wide in-game messages, invite new players into the alliance, remove existing members of the alliance and change the alliance name and description.

Travian also supports inter-alliance diplomacy. Two or more alliances may form a non-aggression pact or a military alliance pact. This is supported by features that prevent certain forms of aggression between members of the alliances in question. There is also a diplomatic feature to allow alliances to recognise a state of war. Towards the end of a game, different alliances often join together, resulting in large coalitions that fight each other to try to complete the victory conditions.
There is a ranking system determines alliances' rank from attacking, defending, raiding and growth. Alliances earn medals for their profile page by ranking in the top 10 for a category. The medal will contain information about the category, the rank and when it was earned.
End game
Each round of Travian concludes with the end game sequence. For normal game rounds the sequence begins after about 260 days, and for Speed3x rounds, it starts after about 100 days. After this time has elapsed, the plans for the construction of the Wonders of the World are released into Natarian villages. Coalitions of alliances work together to capture plans and construct a Wonder before rival coalitions. With every five levels that the Wonder is upgraded, the Natars attack the villages containing the Wonders until level 95, when they will then attack upon the completion of every new level. In addition to this, enemy coalitions also send attacks against the villages, sometimes timed to coincide with the Natarian attacks. The first player to build their World Wonder to level 100 is declared to be the winner of the round. The players with the most populous realm and the most successful attacking and defending streaks are also mentioned in the declaration.
After the winner is declared, the game stops and players can no longer build, trade or engage in combat. After a period of time, the next round begins, and the game starts afresh.
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